Tick Tock Math
🕒 TICK TOCK MATH — Countdown Duel
One tick, one choice, one step closer.
In a shared race against the clock, two players (or one) fight over a shrinking pool of numbers. Every second counts. Every operation matters.
How it works:
You and your opponent start with the same START number (1–10) and race toward the same TARGET (1–100). Over 4 intense rounds, you must use +, −, ×, and ÷ — each exactly once — to land as close to the target as possible.
But here’s the catch: numbers drop from 10 to 1 in real-time. Hit your operator at the right moment to "grab" the current number. Wait too long? The number is taken by your rival. Hesitate too much? You run out of time and get eliminated.
⚡ Key Features:
- Real-time Tension — A public 10-second countdown clock ticks down every round. Strike when the timing feels right.
- Shared Number Pool — Each number (1–10) can only be grabbed once per round. Claim it before your opponent does!
- Operator Strategy — You have exactly 4 cards:
+ − × ÷. Use them wisely. Once spent, they're gone for the entire match. - No Early Victory — Even if you hit the target perfectly, you must survive all 4 rounds. Consistency wins the duel.
- Local Multiplayer Mayhem — Player 1 uses
Q W E R; Player 2 usesU I O P. Perfect for couch competition. (Single-player mode also available!)
🏆 Win Conditions: After 4 rounds, the player closest to the TARGET wins. Too far? You're out. Everyone out? NO WINNER.
Think fast. Calculate faster. Outlast the clock.
Credit:
Game Design:Em7:https://em7games.itch.io/,Teapoy
UI:https://www.kenney.nl/assets/ui-pack
| Updated | 16 hours ago |
| Published | 1 day ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 4.0 out of 5 stars (2 total ratings) |
| Author | teapoy |
| Genre | Puzzle |
| Tags | Indie, Local multiplayer, Two Player |
| Average session | A few seconds |
| Content | No generative AI was used |



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